
Media-Pipeline Engineer
Berlin und Umgebung, Deutschland

Media-Pipeline Engineer
Berlin und Umgebung, Deutschland
4 weitere...
Is building his very own pipeline as a complete solution including distributed storage, Autodesk Maya based data handling as well as project management.
Took the challenge to build his Pipeline 2.0 for White Shark AB in Stockholm, while continuing to maintain the FlowLine Maya integration.
Providing support for maya integration of Scanline's oscar-awarded Flowline Fluid Simulation Software ( http://www.flowlines.info ).
Was responsible for design and implementation of 3D pipeline at Toons-N-Tales, resulting in a fully documented, wiki-crosslinked, module-based and quality-controlled distributed pipeline for maya including alienbrain- and render farm integration
Digged into of 3D-Movie Making and programming right after school which resulted in a 6 minute short movie and a plug-in called "Byron's Poly Tools"
Pipeline Design and Implementation
C++
Python
Maya API
Maya MEL
OS: Linux, Windows, OS X
Business Logistics,Workflow Optimization, Programming, Maya, Houdini, XSI, Pipeline Development,Python, C++, Java, Databases and Datamanagement, Linux, MacOSX