
Level Designer en Yager Development
Berlin Area, Germany

Level Designer en Yager Development
Berlin Area, Germany
Spec Ops: The Line, Level Designer, Estimated Release 2010
- Great experience prototyping mechanics and gameplay scripts (Kismet).
- Responsible for several levels, from 2D layout to final geometry, navigation, gameplay events, combat choreography, etc…
- Key role in early stages of the project (Vertical slice), supervising NPCs behavior and audio.
SDK-Project MOD, Project Leader, Estimated Release Summer 2010
- Lead Designer/Artist role managing other volunteers involved with the project.
- Responsibilities included all level design, scripting, texturing
- Prototyped and developed all the Gameplay features and additions in each of the games included in the mod.
- Published the mod to the Half-Life 2 community, being the first Source mod developed without code, using just Hammer Editor, internal logic, and featuring several games (mostly remakes of classic games) like:
- New version of BlockStorm.
- Xen Invaders (Space Invaders remake)
- Foozball Fever (Table Soccer simulator)
- Pac-Man: Missions (Pac-Man remake)
- Unconfirmed games:
- Baxmaggedon.
- Marble Madness Source.
- Hackers.
- The Vorts.
- Aerobatics.
BlockStorm, Half-Life 2 Modification, Project Leader, Released January 2007,
- Responsibilities included all level design, scripting, texturing
- Featured mod of the month in several Half-Life 2 specialized websites .
- Winner of 2 MODDB awards in 2007:
- Puzzle Genre Award (Best Puzzle Mod 2007)
- Reinvention – Honorable Mention
- Included in the book “Half-Life 2 for Dummies” as one of the most remarkable mods for Half-Life 2 (USA – Dec. 2006)
- Reviewed for PC Zone and included in its monthly DVD. (UK – Dec. 2006)
- Interviewed by GEE Magazine (Germany – Dec. 2006).
- Mod included in GAMESTAR’s DVD (Germany – January 2007).
- Creative Level Designer designing 2D Layouts, 3D Environments, Multiplayer Spaces, Scripted Cinematics, and Gameplay Events.
- Design skills include prototyping Mechanics and Gameplay Systems.
- Great artistic, verbal, and written communication skills.
- Environmental artist with excellent lighting and architectural abilities.
- Extensive knowledge and passion for games across all platforms and genres.
- Enthusiastic for teamwork, self-improvement and artistic criticism.
(Privately Held; Computer Games industry)
November 2008 — Present (1 year 2 months)
(Privately Held; 11-50 employees; Computer Games industry)
September 2008 — November 2008 (3 months)
Level Design, Multiplayer Game Design documentation and prototyping.
(Privately Held; 51-200 employees; Computer Games industry)
March 2008 — August 2008 (6 months)
Responsible for several levels, from 2D layout to completion, including documents specifying events, branching, new mechanics, etc…
(Privately Held; 51-200 employees; Computer Games industry)
July 2007 — March 2008 (9 months)
Responsible for several levels, from 2D layout to completion, including documents specifying events, branching, new mechanics, etc…
Superior , DAPSI (Desarrollo de Aplicaciones Informáticas) , 2003 — 2005
2 months scholarship granted - Londonderry (Northern Ireland).